sarah alvarez is a designer interested in facsimile, appropriation, and poor images. They’ve worked in and around the music and video game industries for the last five years, with a consistent focus on indie labels, DIY, and smaller creatives.
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salvarez (b. 1998, New Jersey, US) holds an MFA from the University of Missouri and a BFA from the Rhode Island School of Design. They work mainly with digital and physical assemblage, to map the relationships between dispersion, recursion, and diaspora in a post-Internet, mass-produced material world.