sarah alvarez / salvarez



sarah alvarez is a designer interested in facsimile, appropriation, and poor images. They’ve worked in and around the music and video game industries for the last five years, with a consistent focus on indie labels, DIY, and smaller creatives.

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salvarez (b. 1998, New Jersey, US) holds an MFA from the University of Missouri and a BFA from the Rhode Island School of Design. They work mainly with digital and physical assemblage,  to map the relationships between dispersion, recursion, and diaspora in a post-Internet, mass-produced material world.

IN PROGRESS: small games A small collection of games.


IN PROGRESS: small games
Ren’Py, RPG Maker 2003, Flickgame, Godot, TinyChoice
Works from a course I’ve been taking, “100 Games Later,” at the School for Poetic Computation (led by Blake Andrews and Cameron Granger).


[more to come!]