sarah alvarez / salvarez



sarah alvarez is a designer interested in facsimile, appropriation, and poor images. They’ve worked in and around the music and video game industries for the last five years, with a consistent focus on indie labels, DIY, and smaller creatives.

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salvarez (b. 1998, New Jersey, US) holds an MFA from the University of Missouri and a BFA from the Rhode Island School of Design. They work mainly with digital and physical assemblage,  to map the relationships between dispersion, recursion, and diaspora in a post-Internet, mass-produced material world.

the work of salvarez in reverse chronological order

IN PROGRESS: small games


Works from a course I’ve been taking, “100 Games Later,” at the School for Poetic Computation (led by Blake Andrews and Cameron Granger).

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i sent my mom’s hometown a friend request


Photo documentation of my MFA thesis show, which took place at the University of Missouri’s Bingham Gallery from March 17th thru March 28th 2025.

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witness emitter, 2022


The dissection of a laptop filmed from the webcam of that same laptop and played on the screen of its remains.

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de generacion, 2021


A printer “hacked” to print physical receipts of a false latine consensus on latinidad.

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miscellaneous sculptures


Early work.

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screen-based experiments


[description coming soon!]

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connecticut wood, 2020


A collaboration between me and Sarah Klotzer.

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old experiments


Older experiments mixing physical programming, printmaking, small-scale sculpture, and bookmaking.

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